Colour Theory

COLOUR THEORY

Bookmark and Share 14/04/2008

Awhile back I use to design and develop games because I loved it. One day I’ll return to it proper but until then I guess posting past projects is a small step in the right direction. In any case…

Colour Theory is a toy-like Flash game originally created for the I-GIVE competition that allows players to manipulate colour and movement by initiating a variety of positional effects.

The results of the competition are unknown. It was assumed there weren’t enough entries to constitute a legitimate competition. But in the end it was a great excuse to create something really quick to a tight deadline. I think I spent around 20 hours designing and developing Colour Theory.

There are two available modes, but really, Freedom is the only one worth playing. I don’t know anyone who would actually enjoy the game mode. Under-realised, but if you like to torture yourself it suits aplenty.

Friends at the time likened it to an interactive screen saver. I am unable to dispute this truth. Thus I’ve knocked up a super quick html version so that Windows users (if there are any of us left) can set it as an Active Desktop. Initially it works fairly well but is quickly dismissed once one realises clicking and dragging are now impossible.

And to think how awesome it would be if you could set Flash as an interactive Desktop. Oh well…

Colour Theory

If you wish to try the Active Desktop thing, you can download a zip of the files HERE.


Development Summary

Roles: All (Yang Wong)
Technology: Flash 7
Year: 2004

Posted by Yang Wong in works Top
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