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ARCHIVES
Articles tagged with "indie"
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WHICH
31/03/2010
You wake in a small, dark house. Trapped in a nightmare.
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CHASER
1/06/2009
It was snowing. I saw her standing there. I walked towards her. She walked away.
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RUBEN & LULLABY
29/01/2009
Touch them, shake them or let them be. Their fate is in your hands.
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THE DISC
26/11/2008
The Disc is a narrative-driven mystery puzzle augmented reality game (ARG) that encourages the player to engage in unusual challenges in an attempt to solve the mystery, “What is The Disc?”
The game involves technologies such as Flash, Director and JavaScript, while also incorporating ‘simpler’ media such as tactile objects and the Windows Operating System itself.
It is an offline experience. Its entire game world – within a disc, within its case…
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THIS IS A CRY FOR HELP
8/11/2008
Edmund McMillen has just released a CD “This is a Cry for Help Collection” containing 10 years of artistic independence, spanning work in games, comics and art. Who is he? We recently posted about his brilliant game Aether but he’s created so much more. $10 US ($17-$20 AUD) is a ridiculously small price for such an extensive collection of inspiring work.
Please watch the trailer for his CD after the jump. You may like it. You may even be impressed!
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I WISH I WERE THE MOON
23/10/2008
I wish I were the Moon is a delightfully simple but very cute game. The objective is to discover all possible endings and should only take a few minutes of your day.
The (most likely) final ending is guaranteed to put a smile on your face.
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AETHER
7/09/2008
Aether is a beautiful and very personal game created by Edmund McMillen (creator of Gish). The Flash version can be found at Armor Games or can be downloaded as an exe here.
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WORLD OF GOO
16/04/2008
I’m not certain where this recent resurgence in indie games has stemmed from but it is very welcome. Games like fl0w (PS3) and Audiosurf (PC) have not only been interesting, innovative and quality games, but they’ve also been commercially successful. Usually they start off as small self-contained projects released for free on the Internet, but with a little risk taking on the developer’s part, good press and at times help from industry players (from Sony of all places) they manage to break through… and it’s about time too…
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