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<channel>
	<title>if90 &#187; indie</title>
	<atom:link href="http://if90.net/tag/indie/feed/" rel="self" type="application/rss+xml" />
	<link>http://if90.net</link>
	<description>A Degree of Games, Films, Music, Food and Plates!</description>
	<lastBuildDate>Sun, 05 Sep 2010 10:58:30 +0000</lastBuildDate>
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			<item>
		<title>WHICH</title>
		<link>http://if90.net/2010/03/31/which/</link>
		<comments>http://if90.net/2010/03/31/which/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 12:26:17 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://if90.net/?p=2053</guid>
		<description><![CDATA[You wake in a small, dark house. Trapped in a nightmare.

Which, created by Mike Inel, plays out like a short and deliberate horror story.
It&#8217;s highly polished, completely free, and employs classic red/cyan 3D with unsettling effect. It doesn&#8217;t have to be played in 3D (normal versions are included), but there&#8217;s something unnerving about moving around [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">You wake in a small, dark house. Trapped in a nightmare.<br />
<span id="more-2053"></span><br />
<a href="http://gamejolt.com/freeware/games/adventure/which/1523/">Which</a>, created by Mike Inel, plays out like a short and deliberate horror story.</p>
<p style="text-align: left;">It&#8217;s highly polished, completely free, and employs classic red/cyan 3D with unsettling effect. It doesn&#8217;t have to be played in 3D (normal versions are included), but there&#8217;s something unnerving about moving around a claustrophobic environment with a barrier in front of your eyes, resulting in everything appearing closer than it really is.</p>
<p style="text-align: left;">It&#8217;s best experienced not knowing (avoid the videos) much more.</p>
<p style="text-align: left;">Except a word of warning&#8230;<em> &#8220;Please be aware that the game contains violence, blood, and slight gore.&#8221;</em></p>
<p style="text-align: left;"><img class="aligncenter" title="Which 3D" src="http://if90.net/yang/content/which/which_1.jpg" alt="Which 3D" width="800" height="600" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PLATFORM</title>
		<link>http://if90.net/2010/01/27/platform/</link>
		<comments>http://if90.net/2010/01/27/platform/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 11:26:24 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://if90.net/?p=1960</guid>
		<description><![CDATA[A short and sweet platformer.

Created by Mr. Colossal at Kafkas Koffee.
There doesn&#8217;t seem to be a preloader so please be patient. That&#8217;s all.
.
.
Saying anymore would ruin it.
.
.
&#8230;
Damn
]]></description>
			<content:encoded><![CDATA[<p>A short and sweet <a title="Platform" href="http://kafkaskoffee.com/junk/Platform.html">platformer</a>.<br />
<span id="more-1960"></span><br />
Created by Mr. Colossal at <a href="http://kafkaskoffee.com/">Kafkas Koffee</a>.</p>
<p>There doesn&#8217;t seem to be a preloader so please be patient. That&#8217;s all.</p>
<p><span style="color: #000000;">.</span></p>
<p><span style="color: #000000;">.</span></p>
<p>Saying anymore would ruin it.</p>
<p><span style="color: #000000;">.</span></p>
<p><span style="color: #000000;">.</span></p>
<p>&#8230;</p>
<p>Damn</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>CHASER</title>
		<link>http://if90.net/2009/06/01/chaser/</link>
		<comments>http://if90.net/2009/06/01/chaser/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 04:19:16 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://if90.net/?p=1646</guid>
		<description><![CDATA[It was snowing. I saw her standing there. I walked towards her. She walked  away.

How did she know?
I needed to talk to her, to catch up with her, but the faster I ran, the further she got away.
I started to imagine music playing. It would push me on, and build, and build. I became [...]]]></description>
			<content:encoded><![CDATA[<p>It was snowing. I saw her standing there. I walked towards her. She walked  away.</p>
<p><span id="more-1646"></span></p>
<p>How did she know?</p>
<p>I needed to talk to her, to catch up with her, but the faster I ran, the further she got away.</p>
<p>I started to imagine music playing. It would push me on, and build, and build. I became addicted to the chase.</p>
<p>She would drop hints, scattering them to the wind. Was it to spur me on, or divert my attention? I did not waver.</p>
<p>A walk became a jog. A jog a run. A run a sprint.</p>
<p>The world became a blur. Trees and clouds whizzed by. I leapt over rocks and blazed through the snow.</p>
<p>The speed was exhilarating. Super Sonic.</p>
<p>She became a blurred figure, and I would catch her, I could catch her, but my attention wavered.</p>
<p>So I stumbled. I spun out of control. Face to the ground.</p>
<p>I picked myself up. Expected her to be gone. The chase was over.</p>
<p>But there she was just standing there. Looking away. Just out of reach.</p>
<p>So without a thought, I walked towards her, and she began to walk away.</p>
<p style="text-align: center;"><img class="aligncenter" title="On The Chase" src="http://if90.net/yang/images/chaser/chaser_1.png" alt="" width="640" height="480" /></p>
<p style="text-align: left;">Time flew by but the chase continued. I would get faster, closer(?), but I would always stumble, again and again and again.</p>
<p style="text-align: left;">&#8230;</p>
<p style="text-align: left;">One day it was snowing. I saw her standing there. I could catch her, but it felt like an age, and I was so tired.</p>
<p style="text-align: left;">Others can <a title="IndieGames - Chaser" href="http://www.indiegames.com/blog/2009/05/freeware_game_pick_chaser_shad.html" target="_blank">chase</a>.</p>
<p style="text-align: left;">I walked away.</p>
<p><br class="extra" /></p>
<p><span class="dim"><small>Thanks to <a title="IndieGames" href="http://www.indiegames.com/blog/" target="_blank">IndieGames</a> for the heads up.</small></span><br />
<br class="extra" /></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>TODAY I DIE</title>
		<link>http://if90.net/2009/05/07/today-i-die/</link>
		<comments>http://if90.net/2009/05/07/today-i-die/#comments</comments>
		<pubDate>Thu, 07 May 2009 03:52:12 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://if90.net/?p=1558</guid>
		<description><![CDATA[Today I Die is a beautifully emotive game by Daniel Benmergui, creator of the cute but heartfelt I Wish I Were the Moon and the excellent Storyteller.
We&#8217;ve written about his work before and the same applies here. There are two(?) endings to discover and should only take a few minutes of your day.
The music is [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Today I Die" href="http://ludomancy.com/games/today.html" target="_blank">Today I Die</a> is a beautifully emotive game by <a title="Ludamancy" href="http://www.ludomancy.com/blog/" target="_blank">Daniel Benmergui</a>, creator of the cute but heartfelt <a href="http://if90.net/2008/10/23/i-wish-i-were-the-moon/">I Wish I Were the Moon</a> and the excellent <a title="Storyteller" href="http://www.ludomancy.com/blog/2008/09/15/storyteller/" target="_blank">Storyteller</a>.</p>
<p><span id="more-1558"></span>We&#8217;ve written about his work <a title="I Wish I Were the Moon" href="http://if90.net/2008/10/23/i-wish-i-were-the-moon/">before</a> and the same applies here. <span class="dim">There are two(?) endings to discover and should only take a few minutes of your day.</span></p>
<p><span class="dim">The music is appropriate and affecting, the gameplay is clever, and the art is simple and well considered. I love the way the narrative unfolds and is an excellent example of how these kind of stories/poems are unique to the game/interactive medium.</span></p>
<p><span class="dim">Special mention must go to Daniel&#8217;s <a title="Ludomancy" href="http://www.ludomancy.com/blog/downloads/" target="_blank">sponsorship system</a>. Donating any amount will get you a pack which contains standalone versions </span><span class="dim">of and emoticons based on his games, and </span><span class="dim">soundtrack</span><span class="dim">, but special sponsors at varying levels get bonuses ranging from &#8211; your name and link in the credits of his next game, to including a new ending of your choosing. A wonderful concept that keeps his games relatively free.<br />
</span></p>
<p style="text-align: center;"><img class="aligncenter" title="Today I Die" src="http://if90.net/yang/images/todayidie/todayidie_1.jpg" alt="" width="390" height="236" /></p>
<p style="text-align: left;"><small>Thanks to <a title="IndieGames" href="http://www.indiegames.com/blog/" target="_blank">IndieGames</a> for the heads up.</small></p>
<p><small></small><br />
<br class="extra" /></p>
]]></content:encoded>
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		<item>
		<title>4 MINUTES AND 33 SECONDS OF UNIQUENESS</title>
		<link>http://if90.net/2009/02/26/4-minutes-and-33-seconds-of-uniqueness/</link>
		<comments>http://if90.net/2009/02/26/4-minutes-and-33-seconds-of-uniqueness/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 05:59:01 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://if90.net/?p=924</guid>
		<description><![CDATA[And it was all mine&#8230;

.
4 Minutes and 33 Seconds of Uniqueness by Kloonigames is an experimental art game that explores the definition of what constitutes a game.
It&#8217;s simple. Download then run the game. If no one else in the world begins playing the game during the next 4 minutes and 33 seconds, you win! If [...]]]></description>
			<content:encoded><![CDATA[<p>And it was all mine&#8230;</p>
<p><span id="more-924"></span></p>
<p><span style="color: #000000;">.</span></p>
<p>4 Minutes and 33 Seconds of Uniqueness by <a title="Kloonigames" href="http://www.kloonigames.com/blog/">Kloonigames</a> is an experimental art game that explores the definition of what constitutes a game.</p>
<p>It&#8217;s simple. <a title="Links to post not file itself" href="http://www.kloonigames.com/blog/games/4mins33secs">Download</a> then run the game. If no one else in the world begins playing the game during the next 4 minutes and 33 seconds, you win! If someone does begin playing, the game shuts down and you have to start your 4 minutes and 33 seconds all over again.</p>
<p>What does it look like? Are there sweet graphics? It starts off as an entirely black screen, and as time passes, a white bar slowly fills it from left to right. The game is a progress bar.</p>
<p>But wait, there is more. One of the creators has just recently put together a very appropriate addition to his game. A <a title="Google Maps Visualization of the Current Leader" href="http://acmserver.cs.ucr.edu/~jbasseri/4_33.htm">Google Maps visualization</a> of the current player playing the game &#8211; where they&#8217;re located and how long they&#8217;ve been playing for. Brilliant!</p>
<p style="text-align: center;"><img class="aligncenter" title="A potential visualizer of malicious glee and extreme frustration" src="http://if90.net/yang/images/4min33sec_map.png" alt="A potential visualizer of malicious glee and extreme frustration" width="646" height="300" /></p>
<p>So you don&#8217;t actually do anything for those 273 seconds&#8230; Well, except wait anxiously &#8211; readying yourself for an abrupt and silent shut down. Who am I kidding? It&#8217;s nerve wrecking! It may sound brain-dead boring but it&#8217;s quite compelling, and addictive &#8211; or perhaps I&#8217;m just a masochist?</p>
<p>But is this really a game? Some <a title="Offworld post discussion" href="http://www.offworld.com/2009/02/my-45-seconds-of-uniqueness-vi.html">believe</a> it isn&#8217;t, exclaiming that, &#8220;<em>&#8230; there&#8217;s no actual game-play&#8230; You have one action (&#8216;load the game,&#8217;) and then success or failure is determined, essentially, by chance.</em>&#8221; but I disagree. The decision of when and how often to run the game can be quite complex. Especially if you&#8217;re into griefing other players. The game extends the play session to encompass loading the game itself.  It&#8217;s not usual, but it&#8217;s perfectly legitimate.</p>
<p>Is it an experimental art game? Well, it has definitely ignited many fervent <a title="Kloonigames - 4 Minutes and 33 Seconds of Uniqueness" href="http://www.kloonigames.com/blog/games/4mins33secs">discussions</a> since its release, so it has achieved its purpose. I believe it&#8217;s as a dead simple massive multiplayer game in the purest sense.</p>
<p>4 Minutes and 33 Seconds of Uniqueness was created for the <a title="Nordic Game Jam website" href="http://www.nordicgamejam.org/">Nordic Game Jam</a> for the theme, <em>&#8220;As long as we have each other, we’ll never run out of problems&#8221;</em>. I couldn&#8217;t think of a more appropriate game for such an interesting theme.</p>
<p><span style="color: #000000;">.</span></p>
<p>The following screenshots are of my last and final playthrough, of which occurred a few weeks ago. I can&#8217;t recall how long I played this game for (reload, reload, reload &#8211; time into black hole) but I finally completed it. I count myself lucky as the more popular this game gets, the harder it will be to complete.</p>
<p>I&#8217;ve linked off the ending just in case you&#8217;re curious and/or at the brink of committing suicide from extreme frustration. Enjoy ;)</p>
<p style="text-align: center;"><img class="aligncenter" title="Start" src="http://if90.net/yang/images/4min33sec_start.png" alt="1 Minute" width="646" height="505" /></p>
<p style="text-align: center;"><img class="aligncenter" title="1 Minute" src="http://if90.net/yang/images/4min33sec_1.png" alt="1 Minute" width="646" height="505" /></p>
<p style="text-align: center;"><img class="aligncenter" title="2 Minutes" src="http://if90.net/yang/images/4min33sec_2.png" alt="2 Minutes" width="646" height="505" /></p>
<p style="text-align: center;"><img class="aligncenter" title="3 Minutes" src="http://if90.net/yang/images/4min33sec_3.png" alt="3 Minutes" width="646" height="505" /></p>
<p style="text-align: center;"><img class="aligncenter" title="4 Minutes" src="http://if90.net/yang/images/4min33sec_4.png" alt="4 Minutes" width="646" height="505" /></p>
<p style="text-align: center;"><img class="aligncenter" title="4 Minutes and 32 Seconds" src="http://if90.net/yang/images/4min33sec_5.png" alt="4 Minutes and 32 Seconds" width="646" height="505" /></p>
<p style="text-align: center;"><a title="Click to View Ending (opens new window)" href="http://if90.net/yang/images/4min33sec_end.png" target="_blank">Click to View Ending<br />
(opens new window)</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>RUBEN &amp; LULLABY</title>
		<link>http://if90.net/2009/01/29/ruben-lullaby/</link>
		<comments>http://if90.net/2009/01/29/ruben-lullaby/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 15:11:40 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://if90.net/?p=783</guid>
		<description><![CDATA[Touch them, shake them or let them be. Their fate is in your hands.

This is how Erik Loyer describes his opertoon.

Ruben &#38; Lullaby are lovers having their first fight, and whether they break up or make up depends on you! A new kind of entertainment called an “opertoon,” Ruben &#38; Lullaby is part comic, part [...]]]></description>
			<content:encoded><![CDATA[<p>Touch them, shake them or let them be. Their fate is in your hands.</p>
<p><span id="more-783"></span></p>
<p>This is how <a href="http://twitter.com/opertoon">Erik Loyer</a> describes his <a href="http://opertoon.com/">opertoon</a>.</p>
<div style="text-align: center;"><object width="425" height="344" data="http://www.youtube.com/v/TgFlkbCbCg8&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/TgFlkbCbCg8&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></div>
<p><em>Ruben &amp; Lullaby are lovers having their first fight, and whether they break up or make up depends on you! A new kind of entertainment called an “opertoon,” Ruben &amp; Lullaby is part comic, part game, part musical instrument, and controlled with motions and gestures which enable you to shape the feelings of the characters.</em></p>
<p style="text-align: center;"><img class="aligncenter" title="Ruben" src="http://if90.net/yang/images/rubenandlullaby_ruben.jpg" alt="Ruben" width="480" height="320" /></p>
<p>My take. Ruben &amp; Lullaby is an iPhone/iPod game where what happens next is determined by the gestures you make. Rub to calm, shake to anger, touch to direct and tilt to progress time. It&#8217;s ridiculously simple but the affect is anything but. It&#8217;s complex not in the, &#8220;how does this relate to the game state&#8221; sense but rather the, &#8220;what on earth am I doing playing this game?&#8221; sense.</p>
<p>Don&#8217;t get me wrong, the gestural controls are intuitive and suit the gameplay well, but it&#8217;s also a little&#8230; unnerving. It is as if you are some kind of unseen creepy relationship  stalker-spirit that literally strokes and shakes couples at their weakest moment. The controls are similar to the Wii except more intimate. It&#8217;s like a Tamagotchi except you&#8217;re toying with humans. Stroking their faces to sooth their anger. Grasping their heads and shaking them violently until they lash out at one other. Gently poking at their eyes until they look your way. That kind of unnerving.</p>
<p>Ruben and Lullaby don&#8217;t say a word. You are left to imagine what they are fighting about as they stare, contemplate, snarl, purse and pout in silence. The game&#8217;s concept is interesting and innovative but from a traditional gaming standpoint it&#8217;s perhaps too challenging. It extracts the fun and replaces it with a cocktail of your mind&#8217;s ooze. Sure, the jazz track and aural gestural feedback help but the length of the game negates most of whatever mood it&#8217;s intended to create. The story of Ruben &amp; Lullaby is the story you tell yourself without first knowing what you wish to say.</p>
<p>When you reach the end, you are relieved. The battle is finally over. Perhaps someone walked away? Perhaps things stayed the same? Whatever the case you swear you&#8217;re done with it but then pop up the words &#8220;Play again&#8221;. There&#8217;s no question mark, so you play it again and again and again&#8230;</p>
<p>Ruben &amp; Lullaby is an interesting and innovative adult game concept. It&#8217;s worth your time but is it worth the price (US$2.99 or AUD$3.99)? It&#8217;s steep at first but it&#8217;s really only the price of a large cup of coffee, if you can give up a large cup of coffee.</p>
<p>In fact, I think could do with a cup of coffee right about now. A very very very strong coffee.</p>
<p style="text-align: center;"><img class="aligncenter" title="Lullaby" src="http://if90.net/yang/images/rubenandlullaby_lullaby.jpg" alt="Lullaby" width="480" height="320" /></p>
<p style="text-align: center;">
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>SEIZUREDOME</title>
		<link>http://if90.net/2009/01/21/seizuredome/</link>
		<comments>http://if90.net/2009/01/21/seizuredome/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 07:19:37 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://if90.net/?p=752</guid>
		<description><![CDATA[Does not induce a seizure and does not involve a dome. No&#8230; it&#8217;s SeizureDome!

A top-down shoot &#8216;em up by Cactus Milk where the goal is to avoid getting pushed to the sides.
Enemies? Sumo wrestlers, sumo babies, snowballs, spinning conjoined sumo twins, tanks and cars.
Unreasonably addictive and funky music.
Weapons with a primary and secondary mode of [...]]]></description>
			<content:encoded><![CDATA[<p>Does not induce a seizure and does not involve a dome. No&#8230; it&#8217;s <a href="http://cactusquid.proboards99.com/index.cgi?board=games&amp;action=display&amp;thread=20">SeizureDome</a>!</p>
<p style="text-align: center;"><span id="more-752"></span><img class="aligncenter" title="Seizure" src="http://if90.net/yang/images/seizuredome_1.jpg" alt="" width="454" height="341" /></p>
<p>A top-down shoot &#8216;em up by <a href="http://cactus-soft.co.nr/">Cactus Milk</a> where the goal is to avoid getting pushed to the sides.</p>
<p>Enemies? Sumo wrestlers, sumo babies, snowballs, spinning conjoined sumo twins, tanks and cars.</p>
<p>Unreasonably addictive and funky music.</p>
<p>Weapons with a primary and secondary mode of fire and powerups.</p>
<p>It&#8217;s really fun!</p>
<p>If you have fought the urge to ignore me because you thought I was lying, and you actually enjoyed it, please check out some of his other <a href="http://h1.ripway.com/cactussoft/newsite/games.htm">games</a>. The Cactus Arcade is a great place to start.</p>
<p style="text-align: center;"><img class="aligncenter" title="Dome" src="http://if90.net/yang/images/seizuredome_2.jpg" alt="" width="454" height="341" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>AUDITORIUM DEMO</title>
		<link>http://if90.net/2008/12/22/auditorium/</link>
		<comments>http://if90.net/2008/12/22/auditorium/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 04:33:22 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://if90.net/?p=682</guid>
		<description><![CDATA[Auditorium is a simple but beautiful game with the potential of an abstract audio visual epic.

Direct a flow of light through audio containers using a set of controls. The audio landscape forms as containers are filled with light.
The Auditorium demo encompasses 4 well designed Acts and from the first moment, its highly polished presentation draws [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.playauditorium.com/">Auditorium</a> is a simple but beautiful game with the potential of an abstract audio visual epic.</p>
<p><span id="more-682"></span></p>
<p>Direct a flow of light through audio containers using a set of controls. The audio landscape forms as containers are filled with light.</p>
<p>The Auditorium demo encompasses 4 well designed Acts and from the first moment, its highly polished presentation draws you in and the quality of its web presence is a shining example of quality indie game marketing and development. They even provide a <a href="http://blog.cipherprime.com/?p=6">backstory</a> for discussion.</p>
<p>The 4th Act, Spring, is when it is at its most playful and rewarding but unfortunately the Preview after Spring is somewhat confusing as it is over too quick. No matter, it&#8217;s still early days yet.</p>
<p>Auditorium is something amazing to look forward to.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://if90.net/yang/images/auditorium_1.jpg" alt="" width="554" height="334" /></p>
<p style="text-align: center;">
]]></content:encoded>
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		<item>
		<title>THE DISC</title>
		<link>http://if90.net/2008/11/26/the-disc/</link>
		<comments>http://if90.net/2008/11/26/the-disc/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 14:05:57 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[works]]></category>
		<category><![CDATA[arg]]></category>
		<category><![CDATA[director]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[yang project]]></category>

		<guid isPermaLink="false">http://if90.net/?p=552</guid>
		<description><![CDATA[The Disc is a narrative-driven mystery puzzle augmented reality game (ARG) that encourages the player to engage in unusual challenges in an attempt to solve the mystery, &#8220;What is The Disc?&#8221;
The game involves technologies such as Flash, Director and JavaScript, while also incorporating &#8217;simpler&#8217; media such as tactile objects and the Windows Operating System itself.
It [...]]]></description>
			<content:encoded><![CDATA[<p>The Disc is a narrative-driven mystery puzzle augmented reality game (ARG) that encourages the player to engage in unusual challenges in an attempt to solve the mystery, &#8220;What is The Disc?&#8221;</p>
<p>The game involves technologies such as Flash, Director and JavaScript, while also incorporating &#8217;simpler&#8217; media such as tactile objects and the Windows Operating System itself.</p>
<p>It is an offline experience. Its entire game world &#8211; within a disc, within its case&#8230;</p>
<p><span id="more-552"></span></p>
<p style="text-align: center;"><img class="aligncenter" title="Memoir" src="http://if90.net/yang/projects/disc/disc_memoir.jpg" alt="Memoir" width="800" height="334" /></p>
<p><span style="color: #000000;">.</span></p>
<p>The game explores the extent of the term &#8216;multimedia&#8217; by integrating as many forms of media as possible within a non-linear but cohesive and engaging narrative. Of all the game&#8217;s features, the use of the Windows OS as part of the game environment is the most interesting. Uncommon forms of interaction were explored through the exploitation and subversion of the Windows operating system&#8217;s functionality and metaphors.</p>
<p>The Disc was designed and developed by Yang Wong over a 4 month period in 2003. You can view The Disc&#8217;s entire design documentation at the following location. It is full of spoilers.</p>
<p><a href="http://if90.net/yang/projects/disc/documentation/">The Disc &#8211; Design Documentation</a></p>
<p><span style="color: #000000;">.</span></p>
<p>Below is the storyboard for The Disc&#8217;s screenshot trailer. As the trailer is overlong and in desperate need of music, I felt this was a better way to present it. If you wish to view the actual trailer, you can find it at the following location.</p>
<p><a href="http://if90.net/yang/projects/disc/disc_trailer.html">The Disc &#8211; Trailer</a></p>
<p>Unfortunately I can&#8217;t provide the game for download as it&#8217;s quite large but if you&#8217;re interested, please send me an email and I&#8217;ll send you a copy as soon as I can.</p>
<p><span style="color: #000000;">.</span></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="i have one thing to ask of you, will you listen to my tale?" src="http://if90.net/yang/projects/disc/disc_screens_00.png" alt="i have one thing to ask of you, will you listen to my tale?" width="445" height="334" /></p>
<p style="text-align: center;">i have one thing to ask of you, will you listen to my tale?</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="this is where it all began" src="http://if90.net/yang/projects/disc/disc_screens_01.png" alt="this is where it all began" width="445" height="334" /></p>
<p style="text-align: center;">this is where it all began</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" src="http://if90.net/yang/projects/disc/disc_screens_02.png" alt="the mystery drew me in" width="445" height="334" /></p>
<p style="text-align: center;">the mystery drew me in</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="the first puzzle was solved" src="http://if90.net/yang/projects/disc/disc_screens_03.png" alt="the first puzzle was solved" width="445" height="334" /></p>
<p style="text-align: center;">the first puzzle was solved</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="invigorated, I searched high and low" src="http://if90.net/yang/projects/disc/disc_screens_04.png" alt="invigorated, I searched high and low" width="445" height="334" /></p>
<p style="text-align: center;">invigorated, I searched high and low</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="but I didnt realise something was watching" src="http://if90.net/yang/projects/disc/disc_screens_05.png" alt="but I didnt realise something was watching" width="445" height="334" /></p>
<p style="text-align: center;">but I didn&#8217;t realise something was watching</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="the trail led to virtual things" src="http://if90.net/yang/projects/disc/disc_screens_06.png" alt="the trail led to virtual things" width="445" height="334" /></p>
<p style="text-align: center;">the trail led to virtual things</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="its contents I could understand" src="http://if90.net/yang/projects/disc/disc_screens_07.png" alt="its contents I could understand" width="445" height="334" /></p>
<p style="text-align: center;">its contents I could understand</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="they told me they were watching, but they also asked for help" src="http://if90.net/yang/projects/disc/disc_screens_08.png" alt="they told me they were watching, but they also asked for help" width="445" height="334" /></p>
<p style="text-align: center;">they told me they were watching, but they also asked for help</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="..." src="http://if90.net/yang/projects/disc/disc_screens_09.png" alt="..." width="445" height="334" /></p>
<p style="text-align: center;">&#8230;</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="they led me to the answers" src="http://if90.net/yang/projects/disc/disc_screens_10.png" alt="they led me to the answers" width="445" height="334" /></p>
<p style="text-align: center;">they led me to the answers</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="for reasons I could not understand" src="http://if90.net/yang/projects/disc/disc_screens_11.png" alt="for reasons I could not understand" width="445" height="334" /></p>
<p style="text-align: center;">for reasons I could not understand</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="and then in a moment I figured it out, for it was not what it seemed" src="http://if90.net/yang/projects/disc/disc_screens_12.png" alt="and then in a moment I figured it out, for it was not what it seemed" width="445" height="334" /></p>
<p style="text-align: center;">and then in a moment I figured it out, for it was not what it seemed</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="i was compelled to complete the Puzzle" src="http://if90.net/yang/projects/disc/disc_screens_13.png" alt="i was compelled to complete the Puzzle" width="445" height="334" /></p>
<p style="text-align: center;">i was compelled to complete the Puzzle</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="but then it took my mind" src="http://if90.net/yang/projects/disc/disc_screens_14.png" alt="but then it took my mind" width="445" height="334" /></p>
<p style="text-align: center;">but then it took my mind</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="i saw so many things that day" src="http://if90.net/yang/projects/disc/disc_screens_15.png" alt="i saw so many things that day" width="445" height="334" /></p>
<p style="text-align: center;"><strong>i saw so many things that day</strong></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="I learnt about the past and our future together" src="http://if90.net/yang/projects/disc/disc_screens_16.png" alt="I learnt about the past and our future together" width="445" height="334" /></p>
<p style="text-align: center;"><strong>I learnt about the past and our future together</strong></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="how we will all lose control" src="http://if90.net/yang/projects/disc/disc_screens_17.png" alt="how we will all lose control" width="445" height="334" /></p>
<p style="text-align: center;"><strong>how we will all lose control<br />
</strong></p>
<p style="text-align: center;"><strong><img class="aligncenter" style="border: 1px solid black;" title="so I chose to break apart instead" src="http://if90.net/yang/projects/disc/disc_screens_18.png" alt="so I chose to break apart instead" width="445" height="334" /></strong></p>
<p style="text-align: center;"><strong>so I chose to break apart instead</strong></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="for I knew what I had to do" src="http://if90.net/yang/projects/disc/disc_screens_19.png" alt="for I knew what I had to do" width="445" height="334" /></p>
<p style="text-align: center;"><strong>for I knew what I had to do</strong></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="to warn against what I had done" src="http://if90.net/yang/projects/disc/disc_screens_20.png" alt="to warn against what I had done" width="445" height="334" /></p>
<p style="text-align: center;"><strong>to warn against what I had done</strong></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="and ..." src="http://if90.net/yang/projects/disc/disc_screens_21.png" alt="and ..." width="445" height="334" /></p>
<p style="text-align: center;"><strong>and &#8230;</strong></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="to give the disc to you ..." src="http://if90.net/yang/projects/disc/disc_screens_22.png" alt="to give the disc to you ..." width="445" height="334" /></p>
<p style="text-align: center;">to give <strong>the disc</strong> to you &#8230;</p>
<p><br class="extra" /></p>
<p><strong>Development Summary</strong></p>
<p><strong>Roles</strong>: All (Yang Wong)<br />
<strong>Technology</strong>: Flash 7, Director MX, JavaScript, Windows OS, HTML, CSS, Photoshop<br />
<strong>Year</strong>: 2003<br />
<br class="extra" /></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>THIS IS A CRY FOR HELP</title>
		<link>http://if90.net/2008/11/08/this-is-a-cry-for-help/</link>
		<comments>http://if90.net/2008/11/08/this-is-a-cry-for-help/#comments</comments>
		<pubDate>Sat, 08 Nov 2008 08:47:28 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[indie]]></category>

		<guid isPermaLink="false">http://if90.net/?p=436</guid>
		<description><![CDATA[Edmund McMillen has just released a CD &#8220;This is a Cry for Help Collection&#8221; containing 10 years of artistic independence, spanning work in games, comics and art. Who is he? We recently posted about his brilliant game Aether but he&#8217;s created so much more. $10 US ($17-$20 AUD) is a ridiculously small price for such [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://edmundmcmillen.blogspot.com/2008/11/my-cd-is-out.html">Edmund McMillen</a> has just released a <a href="http://edmundm.com/">CD</a> &#8220;This is a Cry for Help Collection&#8221; containing 10 years of artistic independence, spanning work in games, comics and art. Who is he? We recently posted about his brilliant game <a href="http://if90.net/2008/09/07/aether/">Aether</a> but he&#8217;s created so much more. $10 US ($17-$20 AUD) is a ridiculously small price for such an extensive collection of inspiring work.</p>
<p>Please watch the <a href="http://www.youtube.com/watch?v=O19OmpJRPWE">trailer</a> for his CD after the jump. You may like it. You may even be impressed!</p>
<p><span id="more-436"></span></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/O19OmpJRPWE&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/O19OmpJRPWE&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Independent game development is something I strongly believe in and support because it&#8217;s important and inspiring. Some of the most fun and interesting games to have come out recently are indie (World of Goo, Braid) and many more attempt to push the boundaries of games as an expressive artistic medium.</p>
<p>IGN have an in-depth <a href="http://au.pc.ign.com/articles/928/928037p1.html">article</a> on Edmund McMillen which describes his work much better than I could.</p>
<p>And straight from the artist.<br />
<a href="http://edmundmcmillen.blogspot.com/2008/11/my-cd-is-out.html"><span>The Independent Artistic endeavors of Edmund McMillen</span></a></p>
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