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<channel>
	<title>if90 &#187; pc</title>
	<atom:link href="http://if90.net/tag/pc/feed/" rel="self" type="application/rss+xml" />
	<link>http://if90.net</link>
	<description>A Degree of Games, Films, Music, Food and Plates!</description>
	<lastBuildDate>Sun, 05 Sep 2010 10:58:30 +0000</lastBuildDate>
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			<item>
		<title>WHICH</title>
		<link>http://if90.net/2010/03/31/which/</link>
		<comments>http://if90.net/2010/03/31/which/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 12:26:17 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://if90.net/?p=2053</guid>
		<description><![CDATA[You wake in a small, dark house. Trapped in a nightmare.

Which, created by Mike Inel, plays out like a short and deliberate horror story.
It&#8217;s highly polished, completely free, and employs classic red/cyan 3D with unsettling effect. It doesn&#8217;t have to be played in 3D (normal versions are included), but there&#8217;s something unnerving about moving around [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">You wake in a small, dark house. Trapped in a nightmare.<br />
<span id="more-2053"></span><br />
<a href="http://gamejolt.com/freeware/games/adventure/which/1523/">Which</a>, created by Mike Inel, plays out like a short and deliberate horror story.</p>
<p style="text-align: left;">It&#8217;s highly polished, completely free, and employs classic red/cyan 3D with unsettling effect. It doesn&#8217;t have to be played in 3D (normal versions are included), but there&#8217;s something unnerving about moving around a claustrophobic environment with a barrier in front of your eyes, resulting in everything appearing closer than it really is.</p>
<p style="text-align: left;">It&#8217;s best experienced not knowing (avoid the videos) much more.</p>
<p style="text-align: left;">Except a word of warning&#8230;<em> &#8220;Please be aware that the game contains violence, blood, and slight gore.&#8221;</em></p>
<p style="text-align: left;"><img class="aligncenter" title="Which 3D" src="http://if90.net/yang/content/which/which_1.jpg" alt="Which 3D" width="800" height="600" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PLATFORM</title>
		<link>http://if90.net/2010/01/27/platform/</link>
		<comments>http://if90.net/2010/01/27/platform/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 11:26:24 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://if90.net/?p=1960</guid>
		<description><![CDATA[A short and sweet platformer.

Created by Mr. Colossal at Kafkas Koffee.
There doesn&#8217;t seem to be a preloader so please be patient. That&#8217;s all.
.
.
Saying anymore would ruin it.
.
.
&#8230;
Damn
]]></description>
			<content:encoded><![CDATA[<p>A short and sweet <a title="Platform" href="http://kafkaskoffee.com/junk/Platform.html">platformer</a>.<br />
<span id="more-1960"></span><br />
Created by Mr. Colossal at <a href="http://kafkaskoffee.com/">Kafkas Koffee</a>.</p>
<p>There doesn&#8217;t seem to be a preloader so please be patient. That&#8217;s all.</p>
<p><span style="color: #000000;">.</span></p>
<p><span style="color: #000000;">.</span></p>
<p>Saying anymore would ruin it.</p>
<p><span style="color: #000000;">.</span></p>
<p><span style="color: #000000;">.</span></p>
<p>&#8230;</p>
<p>Damn</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>CHASER</title>
		<link>http://if90.net/2009/06/01/chaser/</link>
		<comments>http://if90.net/2009/06/01/chaser/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 04:19:16 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://if90.net/?p=1646</guid>
		<description><![CDATA[It was snowing. I saw her standing there. I walked towards her. She walked  away.

How did she know?
I needed to talk to her, to catch up with her, but the faster I ran, the further she got away.
I started to imagine music playing. It would push me on, and build, and build. I became [...]]]></description>
			<content:encoded><![CDATA[<p>It was snowing. I saw her standing there. I walked towards her. She walked  away.</p>
<p><span id="more-1646"></span></p>
<p>How did she know?</p>
<p>I needed to talk to her, to catch up with her, but the faster I ran, the further she got away.</p>
<p>I started to imagine music playing. It would push me on, and build, and build. I became addicted to the chase.</p>
<p>She would drop hints, scattering them to the wind. Was it to spur me on, or divert my attention? I did not waver.</p>
<p>A walk became a jog. A jog a run. A run a sprint.</p>
<p>The world became a blur. Trees and clouds whizzed by. I leapt over rocks and blazed through the snow.</p>
<p>The speed was exhilarating. Super Sonic.</p>
<p>She became a blurred figure, and I would catch her, I could catch her, but my attention wavered.</p>
<p>So I stumbled. I spun out of control. Face to the ground.</p>
<p>I picked myself up. Expected her to be gone. The chase was over.</p>
<p>But there she was just standing there. Looking away. Just out of reach.</p>
<p>So without a thought, I walked towards her, and she began to walk away.</p>
<p style="text-align: center;"><img class="aligncenter" title="On The Chase" src="http://if90.net/yang/images/chaser/chaser_1.png" alt="" width="640" height="480" /></p>
<p style="text-align: left;">Time flew by but the chase continued. I would get faster, closer(?), but I would always stumble, again and again and again.</p>
<p style="text-align: left;">&#8230;</p>
<p style="text-align: left;">One day it was snowing. I saw her standing there. I could catch her, but it felt like an age, and I was so tired.</p>
<p style="text-align: left;">Others can <a title="IndieGames - Chaser" href="http://www.indiegames.com/blog/2009/05/freeware_game_pick_chaser_shad.html" target="_blank">chase</a>.</p>
<p style="text-align: left;">I walked away.</p>
<p><br class="extra" /></p>
<p><span class="dim"><small>Thanks to <a title="IndieGames" href="http://www.indiegames.com/blog/" target="_blank">IndieGames</a> for the heads up.</small></span><br />
<br class="extra" /></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>TODAY I DIE</title>
		<link>http://if90.net/2009/05/07/today-i-die/</link>
		<comments>http://if90.net/2009/05/07/today-i-die/#comments</comments>
		<pubDate>Thu, 07 May 2009 03:52:12 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://if90.net/?p=1558</guid>
		<description><![CDATA[Today I Die is a beautifully emotive game by Daniel Benmergui, creator of the cute but heartfelt I Wish I Were the Moon and the excellent Storyteller.
We&#8217;ve written about his work before and the same applies here. There are two(?) endings to discover and should only take a few minutes of your day.
The music is [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Today I Die" href="http://ludomancy.com/games/today.html" target="_blank">Today I Die</a> is a beautifully emotive game by <a title="Ludamancy" href="http://www.ludomancy.com/blog/" target="_blank">Daniel Benmergui</a>, creator of the cute but heartfelt <a href="http://if90.net/2008/10/23/i-wish-i-were-the-moon/">I Wish I Were the Moon</a> and the excellent <a title="Storyteller" href="http://www.ludomancy.com/blog/2008/09/15/storyteller/" target="_blank">Storyteller</a>.</p>
<p><span id="more-1558"></span>We&#8217;ve written about his work <a title="I Wish I Were the Moon" href="http://if90.net/2008/10/23/i-wish-i-were-the-moon/">before</a> and the same applies here. <span class="dim">There are two(?) endings to discover and should only take a few minutes of your day.</span></p>
<p><span class="dim">The music is appropriate and affecting, the gameplay is clever, and the art is simple and well considered. I love the way the narrative unfolds and is an excellent example of how these kind of stories/poems are unique to the game/interactive medium.</span></p>
<p><span class="dim">Special mention must go to Daniel&#8217;s <a title="Ludomancy" href="http://www.ludomancy.com/blog/downloads/" target="_blank">sponsorship system</a>. Donating any amount will get you a pack which contains standalone versions </span><span class="dim">of and emoticons based on his games, and </span><span class="dim">soundtrack</span><span class="dim">, but special sponsors at varying levels get bonuses ranging from &#8211; your name and link in the credits of his next game, to including a new ending of your choosing. A wonderful concept that keeps his games relatively free.<br />
</span></p>
<p style="text-align: center;"><img class="aligncenter" title="Today I Die" src="http://if90.net/yang/images/todayidie/todayidie_1.jpg" alt="" width="390" height="236" /></p>
<p style="text-align: left;"><small>Thanks to <a title="IndieGames" href="http://www.indiegames.com/blog/" target="_blank">IndieGames</a> for the heads up.</small></p>
<p><small></small><br />
<br class="extra" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>4 MINUTES AND 33 SECONDS OF UNIQUENESS</title>
		<link>http://if90.net/2009/02/26/4-minutes-and-33-seconds-of-uniqueness/</link>
		<comments>http://if90.net/2009/02/26/4-minutes-and-33-seconds-of-uniqueness/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 05:59:01 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://if90.net/?p=924</guid>
		<description><![CDATA[And it was all mine&#8230;

.
4 Minutes and 33 Seconds of Uniqueness by Kloonigames is an experimental art game that explores the definition of what constitutes a game.
It&#8217;s simple. Download then run the game. If no one else in the world begins playing the game during the next 4 minutes and 33 seconds, you win! If [...]]]></description>
			<content:encoded><![CDATA[<p>And it was all mine&#8230;</p>
<p><span id="more-924"></span></p>
<p><span style="color: #000000;">.</span></p>
<p>4 Minutes and 33 Seconds of Uniqueness by <a title="Kloonigames" href="http://www.kloonigames.com/blog/">Kloonigames</a> is an experimental art game that explores the definition of what constitutes a game.</p>
<p>It&#8217;s simple. <a title="Links to post not file itself" href="http://www.kloonigames.com/blog/games/4mins33secs">Download</a> then run the game. If no one else in the world begins playing the game during the next 4 minutes and 33 seconds, you win! If someone does begin playing, the game shuts down and you have to start your 4 minutes and 33 seconds all over again.</p>
<p>What does it look like? Are there sweet graphics? It starts off as an entirely black screen, and as time passes, a white bar slowly fills it from left to right. The game is a progress bar.</p>
<p>But wait, there is more. One of the creators has just recently put together a very appropriate addition to his game. A <a title="Google Maps Visualization of the Current Leader" href="http://acmserver.cs.ucr.edu/~jbasseri/4_33.htm">Google Maps visualization</a> of the current player playing the game &#8211; where they&#8217;re located and how long they&#8217;ve been playing for. Brilliant!</p>
<p style="text-align: center;"><img class="aligncenter" title="A potential visualizer of malicious glee and extreme frustration" src="http://if90.net/yang/images/4min33sec_map.png" alt="A potential visualizer of malicious glee and extreme frustration" width="646" height="300" /></p>
<p>So you don&#8217;t actually do anything for those 273 seconds&#8230; Well, except wait anxiously &#8211; readying yourself for an abrupt and silent shut down. Who am I kidding? It&#8217;s nerve wrecking! It may sound brain-dead boring but it&#8217;s quite compelling, and addictive &#8211; or perhaps I&#8217;m just a masochist?</p>
<p>But is this really a game? Some <a title="Offworld post discussion" href="http://www.offworld.com/2009/02/my-45-seconds-of-uniqueness-vi.html">believe</a> it isn&#8217;t, exclaiming that, &#8220;<em>&#8230; there&#8217;s no actual game-play&#8230; You have one action (&#8216;load the game,&#8217;) and then success or failure is determined, essentially, by chance.</em>&#8221; but I disagree. The decision of when and how often to run the game can be quite complex. Especially if you&#8217;re into griefing other players. The game extends the play session to encompass loading the game itself.  It&#8217;s not usual, but it&#8217;s perfectly legitimate.</p>
<p>Is it an experimental art game? Well, it has definitely ignited many fervent <a title="Kloonigames - 4 Minutes and 33 Seconds of Uniqueness" href="http://www.kloonigames.com/blog/games/4mins33secs">discussions</a> since its release, so it has achieved its purpose. I believe it&#8217;s as a dead simple massive multiplayer game in the purest sense.</p>
<p>4 Minutes and 33 Seconds of Uniqueness was created for the <a title="Nordic Game Jam website" href="http://www.nordicgamejam.org/">Nordic Game Jam</a> for the theme, <em>&#8220;As long as we have each other, we’ll never run out of problems&#8221;</em>. I couldn&#8217;t think of a more appropriate game for such an interesting theme.</p>
<p><span style="color: #000000;">.</span></p>
<p>The following screenshots are of my last and final playthrough, of which occurred a few weeks ago. I can&#8217;t recall how long I played this game for (reload, reload, reload &#8211; time into black hole) but I finally completed it. I count myself lucky as the more popular this game gets, the harder it will be to complete.</p>
<p>I&#8217;ve linked off the ending just in case you&#8217;re curious and/or at the brink of committing suicide from extreme frustration. Enjoy ;)</p>
<p style="text-align: center;"><img class="aligncenter" title="Start" src="http://if90.net/yang/images/4min33sec_start.png" alt="1 Minute" width="646" height="505" /></p>
<p style="text-align: center;"><img class="aligncenter" title="1 Minute" src="http://if90.net/yang/images/4min33sec_1.png" alt="1 Minute" width="646" height="505" /></p>
<p style="text-align: center;"><img class="aligncenter" title="2 Minutes" src="http://if90.net/yang/images/4min33sec_2.png" alt="2 Minutes" width="646" height="505" /></p>
<p style="text-align: center;"><img class="aligncenter" title="3 Minutes" src="http://if90.net/yang/images/4min33sec_3.png" alt="3 Minutes" width="646" height="505" /></p>
<p style="text-align: center;"><img class="aligncenter" title="4 Minutes" src="http://if90.net/yang/images/4min33sec_4.png" alt="4 Minutes" width="646" height="505" /></p>
<p style="text-align: center;"><img class="aligncenter" title="4 Minutes and 32 Seconds" src="http://if90.net/yang/images/4min33sec_5.png" alt="4 Minutes and 32 Seconds" width="646" height="505" /></p>
<p style="text-align: center;"><a title="Click to View Ending (opens new window)" href="http://if90.net/yang/images/4min33sec_end.png" target="_blank">Click to View Ending<br />
(opens new window)</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>SEIZUREDOME</title>
		<link>http://if90.net/2009/01/21/seizuredome/</link>
		<comments>http://if90.net/2009/01/21/seizuredome/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 07:19:37 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://if90.net/?p=752</guid>
		<description><![CDATA[Does not induce a seizure and does not involve a dome. No&#8230; it&#8217;s SeizureDome!

A top-down shoot &#8216;em up by Cactus Milk where the goal is to avoid getting pushed to the sides.
Enemies? Sumo wrestlers, sumo babies, snowballs, spinning conjoined sumo twins, tanks and cars.
Unreasonably addictive and funky music.
Weapons with a primary and secondary mode of [...]]]></description>
			<content:encoded><![CDATA[<p>Does not induce a seizure and does not involve a dome. No&#8230; it&#8217;s <a href="http://cactusquid.proboards99.com/index.cgi?board=games&amp;action=display&amp;thread=20">SeizureDome</a>!</p>
<p style="text-align: center;"><span id="more-752"></span><img class="aligncenter" title="Seizure" src="http://if90.net/yang/images/seizuredome_1.jpg" alt="" width="454" height="341" /></p>
<p>A top-down shoot &#8216;em up by <a href="http://cactus-soft.co.nr/">Cactus Milk</a> where the goal is to avoid getting pushed to the sides.</p>
<p>Enemies? Sumo wrestlers, sumo babies, snowballs, spinning conjoined sumo twins, tanks and cars.</p>
<p>Unreasonably addictive and funky music.</p>
<p>Weapons with a primary and secondary mode of fire and powerups.</p>
<p>It&#8217;s really fun!</p>
<p>If you have fought the urge to ignore me because you thought I was lying, and you actually enjoyed it, please check out some of his other <a href="http://h1.ripway.com/cactussoft/newsite/games.htm">games</a>. The Cactus Arcade is a great place to start.</p>
<p style="text-align: center;"><img class="aligncenter" title="Dome" src="http://if90.net/yang/images/seizuredome_2.jpg" alt="" width="454" height="341" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>AUDITORIUM DEMO</title>
		<link>http://if90.net/2008/12/22/auditorium/</link>
		<comments>http://if90.net/2008/12/22/auditorium/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 04:33:22 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://if90.net/?p=682</guid>
		<description><![CDATA[Auditorium is a simple but beautiful game with the potential of an abstract audio visual epic.

Direct a flow of light through audio containers using a set of controls. The audio landscape forms as containers are filled with light.
The Auditorium demo encompasses 4 well designed Acts and from the first moment, its highly polished presentation draws [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.playauditorium.com/">Auditorium</a> is a simple but beautiful game with the potential of an abstract audio visual epic.</p>
<p><span id="more-682"></span></p>
<p>Direct a flow of light through audio containers using a set of controls. The audio landscape forms as containers are filled with light.</p>
<p>The Auditorium demo encompasses 4 well designed Acts and from the first moment, its highly polished presentation draws you in and the quality of its web presence is a shining example of quality indie game marketing and development. They even provide a <a href="http://blog.cipherprime.com/?p=6">backstory</a> for discussion.</p>
<p>The 4th Act, Spring, is when it is at its most playful and rewarding but unfortunately the Preview after Spring is somewhat confusing as it is over too quick. No matter, it&#8217;s still early days yet.</p>
<p>Auditorium is something amazing to look forward to.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://if90.net/yang/images/auditorium_1.jpg" alt="" width="554" height="334" /></p>
<p style="text-align: center;">
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>THE DISC</title>
		<link>http://if90.net/2008/11/26/the-disc/</link>
		<comments>http://if90.net/2008/11/26/the-disc/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 14:05:57 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[works]]></category>
		<category><![CDATA[arg]]></category>
		<category><![CDATA[director]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[yang project]]></category>

		<guid isPermaLink="false">http://if90.net/?p=552</guid>
		<description><![CDATA[The Disc is a narrative-driven mystery puzzle augmented reality game (ARG) that encourages the player to engage in unusual challenges in an attempt to solve the mystery, &#8220;What is The Disc?&#8221;
The game involves technologies such as Flash, Director and JavaScript, while also incorporating &#8217;simpler&#8217; media such as tactile objects and the Windows Operating System itself.
It [...]]]></description>
			<content:encoded><![CDATA[<p>The Disc is a narrative-driven mystery puzzle augmented reality game (ARG) that encourages the player to engage in unusual challenges in an attempt to solve the mystery, &#8220;What is The Disc?&#8221;</p>
<p>The game involves technologies such as Flash, Director and JavaScript, while also incorporating &#8217;simpler&#8217; media such as tactile objects and the Windows Operating System itself.</p>
<p>It is an offline experience. Its entire game world &#8211; within a disc, within its case&#8230;</p>
<p><span id="more-552"></span></p>
<p style="text-align: center;"><img class="aligncenter" title="Memoir" src="http://if90.net/yang/projects/disc/disc_memoir.jpg" alt="Memoir" width="800" height="334" /></p>
<p><span style="color: #000000;">.</span></p>
<p>The game explores the extent of the term &#8216;multimedia&#8217; by integrating as many forms of media as possible within a non-linear but cohesive and engaging narrative. Of all the game&#8217;s features, the use of the Windows OS as part of the game environment is the most interesting. Uncommon forms of interaction were explored through the exploitation and subversion of the Windows operating system&#8217;s functionality and metaphors.</p>
<p>The Disc was designed and developed by Yang Wong over a 4 month period in 2003. You can view The Disc&#8217;s entire design documentation at the following location. It is full of spoilers.</p>
<p><a href="http://if90.net/yang/projects/disc/documentation/">The Disc &#8211; Design Documentation</a></p>
<p><span style="color: #000000;">.</span></p>
<p>Below is the storyboard for The Disc&#8217;s screenshot trailer. As the trailer is overlong and in desperate need of music, I felt this was a better way to present it. If you wish to view the actual trailer, you can find it at the following location.</p>
<p><a href="http://if90.net/yang/projects/disc/disc_trailer.html">The Disc &#8211; Trailer</a></p>
<p>Unfortunately I can&#8217;t provide the game for download as it&#8217;s quite large but if you&#8217;re interested, please send me an email and I&#8217;ll send you a copy as soon as I can.</p>
<p><span style="color: #000000;">.</span></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="i have one thing to ask of you, will you listen to my tale?" src="http://if90.net/yang/projects/disc/disc_screens_00.png" alt="i have one thing to ask of you, will you listen to my tale?" width="445" height="334" /></p>
<p style="text-align: center;">i have one thing to ask of you, will you listen to my tale?</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="this is where it all began" src="http://if90.net/yang/projects/disc/disc_screens_01.png" alt="this is where it all began" width="445" height="334" /></p>
<p style="text-align: center;">this is where it all began</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" src="http://if90.net/yang/projects/disc/disc_screens_02.png" alt="the mystery drew me in" width="445" height="334" /></p>
<p style="text-align: center;">the mystery drew me in</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="the first puzzle was solved" src="http://if90.net/yang/projects/disc/disc_screens_03.png" alt="the first puzzle was solved" width="445" height="334" /></p>
<p style="text-align: center;">the first puzzle was solved</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="invigorated, I searched high and low" src="http://if90.net/yang/projects/disc/disc_screens_04.png" alt="invigorated, I searched high and low" width="445" height="334" /></p>
<p style="text-align: center;">invigorated, I searched high and low</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="but I didnt realise something was watching" src="http://if90.net/yang/projects/disc/disc_screens_05.png" alt="but I didnt realise something was watching" width="445" height="334" /></p>
<p style="text-align: center;">but I didn&#8217;t realise something was watching</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="the trail led to virtual things" src="http://if90.net/yang/projects/disc/disc_screens_06.png" alt="the trail led to virtual things" width="445" height="334" /></p>
<p style="text-align: center;">the trail led to virtual things</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="its contents I could understand" src="http://if90.net/yang/projects/disc/disc_screens_07.png" alt="its contents I could understand" width="445" height="334" /></p>
<p style="text-align: center;">its contents I could understand</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="they told me they were watching, but they also asked for help" src="http://if90.net/yang/projects/disc/disc_screens_08.png" alt="they told me they were watching, but they also asked for help" width="445" height="334" /></p>
<p style="text-align: center;">they told me they were watching, but they also asked for help</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="..." src="http://if90.net/yang/projects/disc/disc_screens_09.png" alt="..." width="445" height="334" /></p>
<p style="text-align: center;">&#8230;</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="they led me to the answers" src="http://if90.net/yang/projects/disc/disc_screens_10.png" alt="they led me to the answers" width="445" height="334" /></p>
<p style="text-align: center;">they led me to the answers</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="for reasons I could not understand" src="http://if90.net/yang/projects/disc/disc_screens_11.png" alt="for reasons I could not understand" width="445" height="334" /></p>
<p style="text-align: center;">for reasons I could not understand</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="and then in a moment I figured it out, for it was not what it seemed" src="http://if90.net/yang/projects/disc/disc_screens_12.png" alt="and then in a moment I figured it out, for it was not what it seemed" width="445" height="334" /></p>
<p style="text-align: center;">and then in a moment I figured it out, for it was not what it seemed</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="i was compelled to complete the Puzzle" src="http://if90.net/yang/projects/disc/disc_screens_13.png" alt="i was compelled to complete the Puzzle" width="445" height="334" /></p>
<p style="text-align: center;">i was compelled to complete the Puzzle</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="but then it took my mind" src="http://if90.net/yang/projects/disc/disc_screens_14.png" alt="but then it took my mind" width="445" height="334" /></p>
<p style="text-align: center;">but then it took my mind</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="i saw so many things that day" src="http://if90.net/yang/projects/disc/disc_screens_15.png" alt="i saw so many things that day" width="445" height="334" /></p>
<p style="text-align: center;"><strong>i saw so many things that day</strong></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="I learnt about the past and our future together" src="http://if90.net/yang/projects/disc/disc_screens_16.png" alt="I learnt about the past and our future together" width="445" height="334" /></p>
<p style="text-align: center;"><strong>I learnt about the past and our future together</strong></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="how we will all lose control" src="http://if90.net/yang/projects/disc/disc_screens_17.png" alt="how we will all lose control" width="445" height="334" /></p>
<p style="text-align: center;"><strong>how we will all lose control<br />
</strong></p>
<p style="text-align: center;"><strong><img class="aligncenter" style="border: 1px solid black;" title="so I chose to break apart instead" src="http://if90.net/yang/projects/disc/disc_screens_18.png" alt="so I chose to break apart instead" width="445" height="334" /></strong></p>
<p style="text-align: center;"><strong>so I chose to break apart instead</strong></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="for I knew what I had to do" src="http://if90.net/yang/projects/disc/disc_screens_19.png" alt="for I knew what I had to do" width="445" height="334" /></p>
<p style="text-align: center;"><strong>for I knew what I had to do</strong></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="to warn against what I had done" src="http://if90.net/yang/projects/disc/disc_screens_20.png" alt="to warn against what I had done" width="445" height="334" /></p>
<p style="text-align: center;"><strong>to warn against what I had done</strong></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="and ..." src="http://if90.net/yang/projects/disc/disc_screens_21.png" alt="and ..." width="445" height="334" /></p>
<p style="text-align: center;"><strong>and &#8230;</strong></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="to give the disc to you ..." src="http://if90.net/yang/projects/disc/disc_screens_22.png" alt="to give the disc to you ..." width="445" height="334" /></p>
<p style="text-align: center;">to give <strong>the disc</strong> to you &#8230;</p>
<p><br class="extra" /></p>
<p><strong>Development Summary</strong></p>
<p><strong>Roles</strong>: All (Yang Wong)<br />
<strong>Technology</strong>: Flash 7, Director MX, JavaScript, Windows OS, HTML, CSS, Photoshop<br />
<strong>Year</strong>: 2003<br />
<br class="extra" /></p>
]]></content:encoded>
			<wfw:commentRss>http://if90.net/2008/11/26/the-disc/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>IDEOLOGICAL WARFARE</title>
		<link>http://if90.net/2008/11/01/ideological-warfare/</link>
		<comments>http://if90.net/2008/11/01/ideological-warfare/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 15:08:35 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[works]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[yang project]]></category>

		<guid isPermaLink="false">http://if90.net/?p=357</guid>
		<description><![CDATA[Ideological Warfare is a multiplayer turn-based strategy game where players attempt to conquer virtual reality by converting all other Ideologies to their own world view.
I&#8217;ve always been deeply fascinated with turn-based games; from board, card, tabletop, to computer games. In 2004, I decided to focus that obsession into practise.

Turn-based gaming has been a large part [...]]]></description>
			<content:encoded><![CDATA[<p>Ideological Warfare is a multiplayer turn-based strategy game where players attempt to conquer virtual reality by converting all other Ideologies to their own world view.</p>
<p>I&#8217;ve always been deeply fascinated with turn-based games; from board, card, tabletop, to computer games. In 2004, I decided to focus that obsession into practise.</p>
<p><span id="more-357"></span></p>
<p>Turn-based gaming has been a large part of my life. When it comes to computer games it was defined by two series&#8217;: Fallout and Metal Knights. Fallout for its deeply engaging single player experience and Metal Knights for ruining my sleeping patterns forever. I would wake up at ridiculous hours to play this game for it was multi-player and I was playing against people from around the world. It would wreak havoc with my studies and 28.8k modem, but it was worth it. I recently checked to see if it was still around. Perhaps in archive.org&#8230; but I didn&#8217;t have to! Surprisingly it&#8217;s <a href="http://www.metalknights.com/">still</a> going to this day. Oh the nostalgia&#8230;</p>
<p>So where was I? Ah yes.</p>
<p style="text-align: center;"><object width="460" height="300" data="http://if90.net/yang/projects/warfare/summary.swf" type="application/x-shockwave-flash"><param name="name" value="summary" /><param name="bgcolor" value="#ffffff" /><param name="align" value="middle" /><param name="src" value="http://if90.net/yang/projects/warfare/summary.swf" /></object></p>
<p style="text-align: center;"><em><small>Screenshot Slideshow</small></em></p>
<p>Ideological Warfare was a foray into designing and implementing a turn-based multiplayer strategy game. The objective of the game is to convert all locations to one&#8217;s ideology by spreading enough propaganda. A location is converted once one&#8217;s volume of propaganda is of the majority. Once a location is converted, its sphere of influence can then be used to reach other locations. At the beginning of every turn, propaganda is replenished to the value of all converted locations. The game ends once all locations are converted to a single ideology.</p>
<p>It was a thoroughly enjoyable experience (and at times frustrating as I was learning Flash properly for the first time), and I&#8217;m still fairly pleased with it, though disappointed that I never kept with it. I would&#8217;ve liked to have play tested it more to see if it&#8217;s actually any fun but unfortunately I never really had the chance to (2004 was an intense year).</p>
<p>In any case here it is now, resurrected for if90! I had to fix it up a little (my code&#8230; not so good back then) but I believe it&#8217;s now in working order. Feel free to register and give it a go, but as a multiplayer turn-based game there isn&#8217;t much you can do if no one else is playing, though you can see how the interface works. I&#8217;ve set up two accounts (username,password): y,a and a,a that anyone can use to login.</p>
<p>Oh and if anyone wants a real game, please let me know. It&#8217;s been a long time so we&#8217;re all beginners!</p>
<p><strong>Flash Executable</strong>: <a href="http://if90.net/yang/projects/warfare/warfare.exe">Windows</a>, <a href="http://if90.net/yang/projects/warfare/warfare.hqx">Mac</a><br />
<strong> Documentation</strong>: <a href="http://if90.net/yang/projects/warfare/rules.pdf">Game Rules</a><br />
<br class="extra" /><br />
<strong>Development Summary</strong></p>
<p><strong>Roles</strong>: All (Yang Wong)<br />
<strong>Technology</strong>: Flash 7, PHP 4, MySQL<br />
<strong>Year</strong>: 2004<br />
<br class="extra" /></p>
]]></content:encoded>
			<wfw:commentRss>http://if90.net/2008/11/01/ideological-warfare/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>I WISH I WERE THE MOON</title>
		<link>http://if90.net/2008/10/23/i-wish-i-were-the-moon/</link>
		<comments>http://if90.net/2008/10/23/i-wish-i-were-the-moon/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 23:47:46 +0000</pubDate>
		<dc:creator>Yang Wong</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://if90.net/?p=330</guid>
		<description><![CDATA[I wish I were the Moon is a delightfully simple but very cute game. The objective is to discover all possible endings and should only take a few minutes of your day.
The (most likely) final ending is guaranteed to put a smile on your face.

Its game play mechanics are quite clever and has lots of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon">I wish I were the Moon</a> is a delightfully simple but very cute game. The objective is to discover all possible endings and should only take a few minutes of your day.</p>
<p>The (most likely) final ending is guaranteed to put a smile on your face.</p>
<p><span id="more-330"></span></p>
<p style="text-align: left;">Its game play mechanics are quite clever and has lots of potential. Hopefully the creator continues along this path.</p>
<p style="text-align: center;"><img class="aligncenter" title="The Girl" src="http://if90.net/yang/images/iwiwtm_bottom.jpg" alt="" width="387" height="219" /></p>
<p style="text-align: center;"><a href="http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon"><br />
</a></p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
	</channel>
</rss>
